Presented here is a resolution of a game of Hill of Doves in narrative form. This game was my first with the new Legion Wargames components. Text in bold italics are comments by George at the time of each incident.
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I wanted to play an easy solitaire game. It had been 26 years since I last played Mosby's Raiders so I set the game up. I played a basic game to refresh my knowledge of the rules. Then moved on to the game proper with all optional rules apart from the extra event cards. On turn 1 I rolled for recruits and scored a '1'. On turn 2 I rolled for recruits and scored a '1' again! That was that, defeat due to Lack of Notoriety. Mosby never became the Southern hero he is in the history books. Introduction Having played Malta Besieged 1940-1942, I decided to purchase a game from the Victory Point Games, State of Siege series. Zulus on the Ramparts! had been on my wish list for a long time so I opted for that game. At first glance on arrival, I was impressed with the beautiful game components and the rules which are well-written and clearly presented. I watched the movie ZULU (1964) then played a series of eleven games through the months of June and July. Photos are from my last game. Optional Rules Over the first few games, I tried various combinations but I found that the most complete game unfolds when using the full deck of fifty cards and all optional rules. Being a member of the Victorian Military Society, I read their quarterly magazine Soldiers of the Queen. Many of the articles are about the North-West Frontier. I decided to purchase a boardgame on that theatre of war to get a better idea of what went on. I came across The Khyber Ablaze, a print and play game by Berserker Games. Background The Khyber Ablaze is a semi-historical simulation of the many Afghan and Pakistani tribal uprisings during the Victorian Era. The game begins shortly after a Pathan Leader, Ahmed Khan, has stirred up the natives in the whole region and is poised to launch assaults on British Settlers to drive them back to Great Britain. I decided to buy The Battle of Adobe Walls because I wanted to have a look at a Legions Wargames boardgame. There were no solitaire games available at the time (Picket Duty was still pre-order) and the scale (companies and bands), troop types (light cavalry forces) and grand tactical situation (a raid in open terrain against an enemy who is faster than your forces) appealed to me. The components and artwork looked first class too. All I needed was a set of solitaire rules. GAME 1 Historical Scenario Indian Decisive Victory 3:1 Indians 71 VP US 23 VP The battle developed much as I imagined would likely happen, the US Column came to the worst possible ending, surrounded by yelling braves, low on ammo and shot or hacked down to the last man! To be honest though, I was more preoccupied with learning how to play the game while simultaneously designing my AW Solitaire Rules Card, rather than with tactics.
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