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DEATH MAZE

31/8/2012

3 Comments

 
Picture
With a series of camps coming up in Summer, I again pondered on a decent game I could play outdoors. Death Maze came to mind because the game is played with no board and very few counters in use at once, it's also a 1 to 6-player game and I find a fantasy game tends to appeal to a wider audience, in this particular case casual gamers who also camp.

Apart from the basic Underworld Monster Characteristics Chart, I have created 7 new charts to generate wandering monsters for the following terrain domains: Swamp, Forest, Grasslands, Plains, Rocky, Hills & Desert. These are needed because I have created a random wilderness above the maze where cities may be found in which adventurers may seek haven. I have invented new Races, Predators, Creatures and Herds to populate this wilderness.

I play the ‘pure’ game,  in other words I refrain from tinkering with the rules, though I just had to add spears! I thought maybe the designers left out this weapon because of it’s unwieldy nature in a maze? But then again, the hero depicted in the box art is wielding a hefty 2-handed hooked spear! Roll for spears on the same column of the Combat Results Table as swords, hammers and axes.
DM Monster Characteristics Charts.pdf
File Size: 53 kb
File Type: pdf
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3 Comments
bert04
28/7/2015 05:23:41 pm

Could you post something more about "The world above the maze", you have created? The monster_char_table shows a taste of it, and it seems to be interresting.

Reply
Godfrey Bailey
30/7/2015 10:34:18 am

Hi Bert,

At last, another Death Maze fan! :)

"The world above the maze" consists of 60 Domains. There are 9 different types of domains, including 6 mazes and 20 cities. Each city has a city plan consisting of 14 City Areas. Added rules include Wilderness Encounters, City Encounters, Guilds, Mounts and more Weapons and Special Abilities.

A couple of years ago, I saw a website where a chap was working on republishing Death Maze. Since then. I can't for the life of me, find his website :( I have a lot of material on "The world above the maze" and would like to try and get it published first before making all my work available for downloading for free. I have other projects I'm working on but if your interested, we could look into the possibility of getting this material to the public.

If you'd like to discuss further, please email me at:

[email protected]

Best Regards,

Godfrey

Reply
bert04
31/7/2015 04:37:49 pm

I'm just a occasional retro-gamer and fan of "simplified RPG", like Citadel of Blood (sequel to DM) or Talizman. Games i know from my childhood in Poland, where they were published in 80's. I just make some changes in my citadel of blood (Labirynt Śmierci), and wanted to change this horrible rule of levelling characters... Between two games you visit "overworld" just to spend a fix amount of EXP, Gold and gems... So i started with some little changes, like "roll k6, you are in village / castle / mage tower..." and so on, with different costs, possibilities, some extras for gems and so on. The next step would be creating whole "overworld" in same style like DM / CoB. But as far as i see, you have created some "ready places to explore". I preffer randomness here.

On BoardGameGeek there is some stuff, like a pretty new reprint of DM. There was also a fan project named "Black Gate" but it seems to ready designed but stucking by publishing... The most fan-versions or re-designs i have seen make no or only little changes to the rules, concentrating on new cool graphics. This looks good, but doesn't change the game. So I look for some ideas of better balancing, expanding etc., but on same simple level, as the original titles. Just for my private use.

Thank you for your answer.

Bert

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