
Ever since Tokyo Express was released in 1988 I've always wanted to play this game. I decided to purchase it and found a copy in good condition, though at a hefty price including shipping of $151.50. I played two games and enjoyed them. As always with Victory Games, no problem with the artificial intelligence whatsoever!
I also got my hands on the campaign rules published in The General titled In the Slot for the Duration and Iron Bottom Sound. I had a campaign in mind and the two games I played were meant to be the start but there is no experience or other benefits for playing a campaign. The campaign system mainly controls which ships can be used only. I think Tokyo Express is prefect as a single battle game, which is how it was designed. With so many historical scenarios and also a fun Scenario Generator there is plenty to keep the solitaire gamer occupied for many sessions. Following are the results of my two games:
Waiting on Station August 1942 with 49 United States victory points and 44 Japanese victory points so a marginal United States victory.
End Run August 1942 with 21 United States victory points and 28 Japanese victory points so a marginal Japanese victory.
Waiting on Station August 1942 with 49 United States victory points and 44 Japanese victory points so a marginal United States victory.
End Run August 1942 with 21 United States victory points and 28 Japanese victory points so a marginal Japanese victory.