Introduction
I acquired this game through the 2014 Consimworld donation drive. Braddock’s Defeat is a low-complexity conflict simulation of the French and Indian War, Battle of Monongahela that ended the British expedition to capture French Fort Duquesne. The battle was actually a meeting engagement and not an ambush, as is popularly thought.
I acquired this game through the 2014 Consimworld donation drive. Braddock’s Defeat is a low-complexity conflict simulation of the French and Indian War, Battle of Monongahela that ended the British expedition to capture French Fort Duquesne. The battle was actually a meeting engagement and not an ambush, as is popularly thought.
Solitaire Rules
The grand tactical situation of this battle was similar to The Battle of Adobe Walls where one side was much faster than the other. At Adobe Walls, Indians on ponies galloping across the plains were the fast force while at Monongahela Indians on foot running through woods were the fast force. I immediately realized that a set of solitaire rules similar to the ones I designed for Adobe Walls would work for this game too. Here are the rules including the order chits required:
The grand tactical situation of this battle was similar to The Battle of Adobe Walls where one side was much faster than the other. At Adobe Walls, Indians on ponies galloping across the plains were the fast force while at Monongahela Indians on foot running through woods were the fast force. I immediately realized that a set of solitaire rules similar to the ones I designed for Adobe Walls would work for this game too. Here are the rules including the order chits required:
BD Solitaire Rules Card.pdf |
BD Solitaire Order Chits.pdf |
The Battle
At 1 PM the first wave of Indians moved out.
At 1.45 PM the Indians impacted the British line with French Marines and Militia following up.
At 3.45 PM the battle wound to a close with remnants of the British army still defending north of the river giving the British a victory...though somewhat Pyrrhic in nature.
At 1 PM the first wave of Indians moved out.
At 1.45 PM the Indians impacted the British line with French Marines and Militia following up.
At 3.45 PM the battle wound to a close with remnants of the British army still defending north of the river giving the British a victory...though somewhat Pyrrhic in nature.
Conclusion
The solitaire rules worked well and the French forces moved and fought completely and realistically using the programmed system of my solitaire rules. All I had to worry about was avoiding getting surrounded by the French and hanging on for dear life until the battle ran its course...which I managed to do. A fun game played solitaire with good re-playability because of the order chits rules.
The solitaire rules worked well and the French forces moved and fought completely and realistically using the programmed system of my solitaire rules. All I had to worry about was avoiding getting surrounded by the French and hanging on for dear life until the battle ran its course...which I managed to do. A fun game played solitaire with good re-playability because of the order chits rules.
Braddock’s Defeat is published by White Dog Games at whitedoggames.com who incidentally have a number of interesting solitaire games available.