Mechs & Transformers |
I dug out my BattleTech game following my purchase of a box of 20 metal Transformer models from a toy shop in Antwerp. The BattleMechs & Transformers file below shows which Transformer models I used to represent which BattleMech models.
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Presented below is a resolution of a game of White Tribe in narrative form. My appreciation goes to the various artists whose excellent paintings I have used to embellish this article. 1966 The Rhodesia Herald: A large villa in Salisbury. A cock crows! Time for breakfast and read of the local newspaper. Wow! over 50,000 Vietnam veterans added to our population! A bunch of guys with military training, nice! Okay, off to work now. The Assembly Building: Good morning all, today we are going to pass the Land Tenure Act.....right? The Frontline: First clash with enemy communist terrorists reported. Search and destroy operation in Mashonaland destroys a ZANU unit. So body count of 100 enemy dead this year. The player has very little decision making to do in this game. Just minor interventions like reallocating seriously wounded and dead crew members and conserving ammunition. The Germans throw everything at you. Even God tries to ruin your day with lousy weather! Basically you are a sitting duck in the game. Your bomber and crew are totally in the hands of fate....and you can't do anything about it! You just chuck loads of dice and hope you get back to England in one piece. Having said that, above is exactly how it was in real life! so the game is a good historical simulation of the bombing raids of the time. WE ARE SPARTA! Modified Set-up First I will explain why I think a modified set-up is necessary. Following is an analysis of the 18 games I’d played up to the point of modifying the set-up. 8 games finished with the ‘Game Turn 3’ rule with Sparta surrendering all 8 times. There was not a single ‘Game Turn 3’ surrender by Athens. The other 10 games finished with ‘Bellicosity 0’ surrenders. Sparta surrendered 7 times and Athens just 3. The reason for such one-sided results is Athens is controlled by the player in turn 1 and due to the way bellicosity normally pans out, the player ends up with a good probability of controlling Athens in turn 2 as well. As an example, in all 8 ’Game Turn 3’ results above, Athens was controlled by the player in both the 1st and 2nd turn! |
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